Tone mapping determines how the huge brightness range of real physical scenes gets compressed into the limited range displayable on computer screens it is worth experimenting with these to get the best result for the particular scene being rendered.
The Use network rendering option is useful for automatically starting network renders on export, which use the Indigo Network Manager to handle distributed rendering. Higher image resolutions will generally take longer and use more memory to render. The Camera and Output tab contains options to select which 3D view to render from and the rendered image dimensions. Here is an example screenshot of the render settings window: The tutorial includes over 8 hours of timelapses, 1,5 hours video commentary, 3 step by step tutorials, a Soundtrack and a 3D Scene with all the assets and textures.The Indigo for Revit Render Settings control how Indigo renders your scene. Some technical information: Build in Cinema 4D R18, Octane, Fusion 360, Marvelous Designer, Substance Designer and DAZ3D. A special thanks goes out to Lukas Guziel, Christian Behrendt, Ash Thorp, Raphael Rau, Jonatan Salomonsson, Benedikt Wolters, Moritz Schwind, the people over at Maxon, Quixel, Otoy, Marvelous Designer, Entagma, Daniel, Alex, Richard and the rest of the Industry Workshops crew. Including a big ass video walkthrough, a few tutorials, a soundtrack (!) and a 3D scene for you to purchase! A huge shoutout and thank you to all my friends who supported me over the course of this project, you kept me sane (for the most part) and I dedicate this to all of you who helped me. Zomtech: After fighting the eternal imposter and keeping expectations on a unhealthy level for almost a year, I can present you the result of my artistic absence. You can buy it here: Also check out: Behance: Instagram: Artstation: Facebook: Breakdown Video: The tutorial includes over 8 hours of timelapses, 1,5 hours video commentary, 3 step by step tutorials, a Soundtrack and a 3D Scene with all the assets and textures. Including a big ass video walkthrough, a few tutorials, a soundtrack (!) and a 3D scene for you to purchase!Ī huge shoutout and thank you to all my friends who supported me over the course of this project, you kept me sane (for the most part) and I dedicate this to all of you who helped me.Ī special thanks goes out to Lukas Guziel, Christian Behrendt, Ash Thorp, Raphael Rau, Jonatan Salomonsson, Benedikt Wolters, Moritz Schwind, the people over at Maxon, Quixel, Otoy, Marvelous Designer, Entagma, Daniel, Alex, Richard and the rest of the Industry Workshops crew.īuild in Cinema 4D R18, Octane, Fusion 360, Marvelous Designer, Substance Designer and DAZ3D. After fighting the eternal imposter and keeping expectations on a unhealthy level for almost a year, I can present you the result of my artistic absence.